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- Path: news.cc.brandeis.edu!kanti
- From: kanti@cs.brandeis.edu (Kanti Bansal)
- Newsgroups: rec.games.programmer,comp.lang.c,alt.lang.asm,comp.lang.asm.x86
- Subject: Re: Int 10h
- Date: 7 Feb 1996 10:23:24 GMT
- Organization: Brandeis University - Computer Science Dept.
- Message-ID: <4f9uis$2sl@news.cc.brandeis.edu>
- References: <4f2v3d$qs9@wolfe.wimsey.com>
- NNTP-Posting-Host: straw.cs.brandeis.edu
-
- In article <4f2v3d$qs9@wolfe.wimsey.com> Justin Liew <jliew@wimsey.com> writes:
- :I'm writing a game in mode 13h in Turbo C, and the fonts in mode 13h look
- :really crappy. I perused Ralf brown's interrupt page for ways to get
-
- It's quite simple... use images, not the BIOS font calls. Then you can
- use any font which you draw by making an image of each letter... That's
- how all good games do it. The BIOS is just too slow.
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